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Here’s one Japanese store’s enterprising method of selling broken Intel chips a for less than $5

Would youA like to get your hands on an Intel CPU for less than 5% of its full cost? Of course,… Continue reading Here’s one Japanese store’s enterprising method of selling broken Intel chips a for less than $5

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Pope Francis joins G7 summit to talk AI with world leaders

Pope Francis is set to attend the upcoming G7 summit to discuss the development of artificial intelligence (AI) and the… Continue reading Pope Francis joins G7 summit to talk AI with world leaders

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Escape From Tarkov botches whale-sized ‘Unheard Edition’ launch, hears it from fans

The makers of Escape from Tarkov, which originally launched in 2017, announced an eye-watering $250 special edition of the extraction… Continue reading Escape From Tarkov botches whale-sized ‘Unheard Edition’ launch, hears it from fans

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SoraMala Opens Unique Presale With Team Set to Release the First Webtoon AI Meme

A new meme coin has made a grand market entrance with promises of an expansive universe of animation and gaming… Continue reading SoraMala Opens Unique Presale With Team Set to Release the First Webtoon AI Meme

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Archetype Entertainment updates fans about Exodus

Archetype Entertainment, the Wizards of the Coast-created gaming studio has taken to YouTube to post a second aFounders Q&Aa update.… Continue reading Archetype Entertainment updates fans about Exodus

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Manor Lords: How to raise your approval rating and grow your population

Not every Lord wants to be popular amongst his own serfs, but if you are wanting to make your population… Continue reading Manor Lords: How to raise your approval rating and grow your population

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Top 10 Best Poker Streamers to Follow in 2024

If you are looking for the best poker streamers on Twitch, then you are in the right spot. If you… Continue reading Top 10 Best Poker Streamers to Follow in 2024

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Destiny 2 weapon ‘sunsetting’ rolled back, but it’s too late for some gear

Bungieas decision to cap a weaponas power in Destiny 2 a a significant controversy among the loot-shooteras community when it… Continue reading Destiny 2 weapon ‘sunsetting’ rolled back, but it’s too late for some gear

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‘The mother of all meme stocks’ – tracking Trump’s Truth Social

One month since Trump Media & Technology Group Corp. went public on the Nasdaq exchange, the share price has been… Continue reading ‘The mother of all meme stocks’ – tracking Trump’s Truth Social

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Labouchere System a What is the Labouchere Betting System?

A betting system describes a predetermined set of rules dictating how you structure bets and regulate stakes. The Labouchere system… Continue reading Labouchere System a What is the Labouchere Betting System?

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Garry’s Mod Vs Nintendo: DMCA saga rolls on but who is the mysterious Aaron Peters?

Legendary 20-year-old title Garryas Mod has become the center of a Digital Millennium Copyright Act (DMCA) takedown of Nintendo content.… Continue reading Garry’s Mod Vs Nintendo: DMCA saga rolls on but who is the mysterious Aaron Peters?

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U.K. law enforcement gets news powers to seize crypto

The United Kingdom has introduced new measures to bolster law enforcement agencies’ powers in seizing cryptocurrencies associated with criminal activities.… Continue reading U.K. law enforcement gets news powers to seize crypto

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Samourai Wallet founders arrested, crypto market tumbles

The dramatic arrest of Samourai Wallet Bitcoin founders by the US Department of Justice has sparked shock in the crypto… Continue reading Samourai Wallet founders arrested, crypto market tumbles

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Nope! Not doing that – scary face your fears Quest 3 game Nope Challenge is getting uninstalled, fast

The Quest 3 is a fantastic piece of hardware and the sheer variety of games and experiences you can get… Continue reading Nope! Not doing that – scary face your fears Quest 3 game Nope Challenge is getting uninstalled, fast

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AI business is booming for Microsoft and Google, but some rivals falter

Investments in artificial intelligence (AI) are continuing to fuel the tech sector boom after strong earnings for Google, Microsoft, and… Continue reading AI business is booming for Microsoft and Google, but some rivals falter

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Bulgarian politicians propose a national gambling ad ban

Two Bulgarian political parties have submitted an amendment to the countryas Gambling Act, seeking to ban betting ads nationally. If… Continue reading Bulgarian politicians propose a national gambling ad ban

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Microsoft ramp up AI spending as it smashes Q3 earnings expectations

Microsoft’s decision to invest heavily in artificial intelligence (AI) appears to have paid off after the company revealed significant gains… Continue reading Microsoft ramp up AI spending as it smashes Q3 earnings expectations

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Elon Musk’s xAI closes in on $6 billion as AI race heats up

Elon Musk’s artificial intelligence (AI) start-up, xAI, looks like it has some serious venture capital money behind it with the… Continue reading Elon Musk’s xAI closes in on $6 billion as AI race heats up

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Surprisingly, people are surprised that the Fallout 4 next-gen update is packed with bugs

Oh Fallout, it was going so well. Seemingly forgotten about until approximately two weeks ago when people discovered the TV… Continue reading Surprisingly, people are surprised that the Fallout 4 next-gen update is packed with bugs

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Blizzard cancels Blizzcon – the end of the show as we know it?

Blizzardas annual fan festival BlizzCon has brought us some memorable gaming moments over the years. Who could forget the much-jeered… Continue reading Blizzard cancels Blizzcon – the end of the show as we know it?

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This Is The End, My Friend.


Simon Carless: OK, if you're reading GameSetWatch, prepare for some bad news. I'm afraid we're putting the site on semi-permanent hiatus, as of, uhm, this very post, after 6 years (wow!) of reporting the best, brightest and weirdest in alt.games news.

I'll let current editors Eric Caoili and Danny Cowan have their say after I contribute a few words, but first, I'mma let myself end things out with a brief eulogy to the site, which I founded back in November 2005.

And here's the kickoff post, revealing launch contributors including current IGF chairman Brandon Boyer, Kotaku/MeatBun and now GameTrailers stalwart Michael McWhertor, Gamasutra news director Frank Cifaldi, and the ever-awesome Alice Taylor, as well as Game Developer mag EIC Brandon Sheffield (and yep, Insert Credit, which I also contributed to sporadically, was def. an inspiration for GSW.)

Although that initial line-up was kinda awesome, and they certainly contributed _some_, a look through the early years revealed mainly boundless OCD-like enthusiasm for me in terms of finding _weird video game stuff_, including Lil Jon's crunk golf game and lots more. Did I really check 500+ RSS feeds _daily_ for GSW? Apparently...

In the first few months, you'll also find awesomeness like a LimeLife press kit unboxing from Frank (we have a bug with old author names not being displayed right, sorry about lack of crediting there!). We also started up a bunch of columns, one of the signature parts of GSW in its early and mid-life.

Probably this would be a good time for me to say thanks to everyone who submitted columns over the years we ran them. Some of the standouts include John Harris' @Play, which is practically the Roguelike bible, as well as Kevin Gifford's Game Mag Weaseling and, of course, Game Time With Mr. Raroo. But there are LOTS more - feel free to link to others in comments if you have some you'd like to highlight.

We also ran some odd meta-posts out of our Gamasutra coverage from time to time, such as this poignant anecdote: "Just before the press conference itself started, there was a call over the PA for a Lexus with the numberplate 'Factor5' to be moved by the owner, because it was blocking something and would be towed otherwise. Just because you make neat-looking PS3 dragon games like Lair, it doesn't mean you can flaunt the rules of parking, Julian Eggebrecht."

Then things started to get a bit busier with my fulltime job (running Gamasutra, Game Developer, and eventually overseeing all of our products, including the GDC shows). So through into 2008 you'll see there are just daily links roundup posts, and the majority of the rest of the content was 'best of' original material from Gamasutra, with GSW columns included as well. (Oh man, and I just remembered the rather awesome comics column by Skullgirls artist Jonathan 'Persona' Kim we ran.)

The story of 2009 and 2010 is of further transition, after we poached the excellent Eric Caoili, who co-edits Tiny Cartridge and has an excellent mind for alt.links, to co-edit and eventually lead the site, and as we gradually dialed down the amount of columns (the only thing I was managing regularly for GSW at that point!).

We eventually phased the columns out this year in favor of all original posts by Eric and the awesome Danny Cowan. A greater amount of all-original posts (also including the memetastic Matt 'FortNinety' Hawkins for a few months!) was our preferred method of delivery, and everyone was having a lot of fun doing it.

So, why are we stopping? Well mainly, we're seeing an increasing overlap with sister site IndieGames.com, just in terms of some of the best material out there being indie-related. So Danny is going to go and blog over there, while Eric comes back to help us a bit more on mothership site Gamasutra.

But we also think that mainstream game blogs are doing a much better job nowadays of including the weirder and alt.links in amongst their gaming news. So it's not like GSW is _irrelevant_ as such. But it's never really been that relevant to start with - it's always been an entertaining fripperie.

But I'd like to thank _everyone_ who contributed to GSW over the years - you guys rock. It's obviously something I care about, and y'know, as much as there's more to life than blogging about weird video game stuff, there's a lot of love and passion around this subculture. I know we published a whole lot of stories that wouldn't have got picked up like they did, and I think that made some people happy. And making people happy is important.

Anyhow, I've grandstanded for long enough. We're leaving the site up intact (no nuking for us, Jason Scott, fear ye not!), but there will be no more updates starting today. So long, and thanks for all the fish, as everyone is obligated to say at this point. Over to Eric and Danny...


Eric Caoili: What initially and always attracted me to GameSetWatch was that it always offered something you couldn't find anywhere else: Leigh Alexander's risque Aberrant Gamer column, John Harris dissecting roguelikes and introducing so many people to the genre through @Play, and Simon's link round-ups that seemed to be pulled from corners no one even knew existed.

Years after coming across the site and keeping a close eye for updates on my RSS feed, I was asked to head GameSetWatch -- a tremendous honor -- and I tried my best to continue that tradition of finding and sharing items yet undiscovered, like the Mike Tyson's Intergalactic Power Punch NES ROM, Zookeeper's surprisingly sad story, and the amazing walking warlord pedometer/game.

As Simon points out, though, many other sites have increased their coverage of indie projects, obscure games, retro remakes, strange imports, chiptune events/releases, oddball auctions, amazing fanart, and other gaming miscellany in the past year or so, making a site dedicated to such curiosities less essential. No less special, but not so vital to followers of these niches.

Thanks for coming to the site for so long, and for reading a few of my 3,400+ or so posts. And much appreciation to Simon Carless, Danny Cowan, Matthew Hawkins, and our columnists, who've all made writing for GameSetWatch one of the most enjoyable gigs an alt.game blogging fan could ever ask for.


Danny Cowan: I'll miss you, GameSetWatch. Writing for this site has spurred my creative output. It's given me a new appreciation for my hobby. If it weren't for GameSetWatch, I may have never discovered wonderful things like, say, an NES gameplay compilation set to an '80s dance megamix. (Seriously, the mere existence of that series just makes me so, so happy.)

I appreciate that GameSetWatch gave its writers a platform to share their enthusiasm for the obscure and the particular. Aside from giving me an outlet for my pinball fetish and my love of all things Cheetahmen, GameSetWatch featured a number of worthy creations that the mainstream press would have otherwise overlooked. Hopefully, our daily updates have been enlightening and entertaining...or, at the very least, not too boring.

I admit that I'll miss having an excuse to babble on about old games or fan translations or speedruns or whatever on a daily basis, More than that, however, I'll miss reading a site maintained by people who genuinely care about the things that they're covering. There isn't another gaming blog out there that's quite like GameSetWatch, and its closure means that I now have a rather large void in my daily Internet rounds.

Simon, Eric, Matt, and everyone in the Gamasutra crew -- you guys rule. Our columnists also rule. And you? You're pretty cool too, I guess.

It's been tons of fun. Thanks for reading.

[Image via Cheshirechest]


Tilt Warning: Pinball News Overload


After having an absolute blast playing several Stern tables (e.g. The Sopranos, Nascar, Family Guy) for hours with friends over the holiday weekend, I really wish I had spent more time talking about recent pinball machines at GameSetWatch, especially since so few other video game blogs mention them. Regrets!

I'll try to make up for it a little with this post -- let's start with the above image for the "beginning stages" of the first prototype for the Emerald City Limited Edition Wizard of Oz machine, the first table coming from recently founded company Jersey Jack Pinball. Please follow ECLEWOZ's development here, and support Jersey Jack!

You can't talk about modern pinball without mentioning Stern, which just debuted three cabinet designs and improvements for LE Transformers Pinball. It has also been putting out a mini-documentary series for Transformers Pinball, which you can watch here.

And speaking of Pinball-themed documentaries, Brett Sullivan's award-winning film Special When Lit: A Pinball Documentary is now streaming on Netflix and worth a watch. And of course, I must point you to Pinball Donut Girl, another documentary about this fine co-op tradition, which is in production and needs your attention.

Upcoming virtual pinball games to look out for!: Farsight Studios' Pinball Arcade (iOS, Android, Xbox 360, PS 3, PS Vita, and 3DS), and Zen Studio's Zen Pinball (iOS) and Zen Pinball 3D (3DS eShop), and Game Prom's Da Vinci Pinball (iOS and Mac, DLC for the company's previously released Pinball HD).

They don't capture half the experience of playing on a real table, but they're wayyy cheaper to buy and maintain. If you'd like to keep up with the latest going-ons in the pinball world, Pinball News and Arcade Heroes are both excellent places to start.


Katsuya Terada Has A Tumblr!


I've talked much before about Katsuya Terada, the super talented Japanese illustrator who's contributed artwork to games and game guides like Jake Hunter, Final Fantasy, Wizardry, Tekken, Culdcept, and many other series.

He's also worked on concept art and character designs for films like Blodd: The Last Vampire, Hell Boy, and Sucker Punch. You probably know his work best from his amazing pieces for the Legend of Zelda guides.

For those who want to follow his work, Terada has started a new Tumblr blog for his illustrations, Terra's Sketchbook, which already has 20+ updates. It's mostly from his non-game related pieces, but there's still lots of great stuff there.

[Via Jakten]


Gunpoint Video Shows Off Elevator Hacking, Security Guard Defenestrating

Ever since the group behind stealth puzzler Gunpoint replaced the project's placeholder graphics with a dark and detailed look that actually seem to do the game's concept justice, I've hoped that a video would come out to show the new graphics in motion.

Indie developer Tom Francis (John Roberts and Fabian Van Dommelen helped with the art) has finally released that clip I've been waiting for two months later -- watch this walkthrough video in full-screen to see hot great this looks all animated and whatnot.

Here Francis takes us through a few stages, explaining the premise, missions, upgrades, and most importantly the Crosslink system that allows you to hack into light switches, elevators, and other electronics to manipulate the stages and their security guards.

Gunpoint is expected to release for Windows first around "probably Christmas". Francis also hopes to create a version for Linux systems, but he admits he doesn't know how to port this Game Maker title yet.

[Via Kotaku]


2011: A Year In Orange And Blue Video Game Covers

Movie posters are notorious for overusing orange/blue contrast, but video game covers are even worse. It's gotten especially bad over the last year, as I noted in a previous feature.

It's the lack of imagination that gets me, I suppose. These covers almost always follow a strict formula: a vertical line down the middle of the package divides orange and blue, often as a lazy way to distinguish opposing factions. Effectively, game publishers are saying, "There are good guys and bad guys in this game. There will be conflict. You like conflict. Buy our game, idiot."

Publishers also think that some regions are stupider than others, as demonstrated by the difference between the North American and European boxart for Tron: Evolution: Battle Grids. Gamers in the United States are dumb, make no mistake, but at least they're able to grasp the cover art's creativity and subtlety without needing additional color to drive the point home.

(The point, by the way, is that two guys are fighting.)


The phenomenon isn't exclusive to western territories, either; it creeped over to Japan in recent months. It's a good thing, too, because otherwise, you might never know that Nurarihyon no Mago: Hyakki Ryouran Taisen and Sengoku Basara 3: Utage are games in which people solve disagreements with violence.


Namco's a fan, too. You may not realize this, but did you know that fighting games involve people fighting? The red and blue colors say so!


Namco produces appropriately colored accessories as well. Ideally, when you're playing a competitive fighting game, your left hand should be stuffed in a bucket of ice (to keep you cool under pressure), while your other hand should be on fire (to help you push the buttons faster). It's also great if you want a fight stick that looks like a variety pack of Doritos.


Mobile games are also catching on. In Life Is Crime, the red side represents crime, while the blue side is also crime.


Granted, the color scheme actually makes sense with superhero games, even if these covers look like they took all of five seconds to design. "Cyclops is blue! And, uh...crap, who's a bad mutant that wears red? Oh, Magneto!"


So when does the color scheme not make sense? Well if it can apply to an 8-bit demake of a Japanese visual novel, I think it's safe to say that you can use it with anything.


...including dancing games. I'm having trouble seeing the conflict here. Does the orange side represent Stop Diabetes? Maybe we should be teaming up with Stop Diabetes instead of fighting them.


Sometimes, it's hard to tell which is the good side and which is the evil side. I don't care, either. I'm siding with Cookie Monster.


Behind The Scenes Of Mario Kart 7's Commercial

It's easy to see something like this U.S. commercial for the Nintendo 3DS's upcoming Mario Kart 7 game, and assume all the neat stuff here is done in post-production, with everything but the actors themselves CG-d.

While that's true for the effects and objects floating around the course (e.g. Cheep-Cheeps, item boxes), the carts themselves and the stunts were in the original film, according to these clips I came across in Drivers Inc.'s Vimeo account.

The videos below show that the stunt driving team worked with the wacky drivable carts that look just like what you see in the commercials, and set up a scary double-crane and ramp setup to shoot a vehicle grabbing some air.

I wish there were more of these clips -- really, I'd love to see a real race of the carts without all the fancy effects added in.


Ezio Beating The Ladies Off With A Stick On Dating Site


I'm unsure what would posses someone to create a profile for Ezio Auditore da Firenze, protagonist of Ubisoft's recent Assassin's Creed games, on a dating site, but someone did, and, the fictional character appeared to generate a lot more interest from women than some real-life dudes I know who've experimented with these services.

Maybe it's that exotic name? His tall frame and athletic body type? Or his exciting bio: "I was a seducer of women and a playful man, I possessed acrobatic skills far beyond those of my peers, barring my brother. I came from an affluent background and had many friends until the deaths of my father and brothers drove me out of Florence for many years."

Whatever it was, it fooled several women into believing the image above is a real photo, and some contacted the assassin to learn more about him. Reddit user Bombadil posted screenshots of their exchanges with Ezio for our entertainment:





More Zen Pinball Hits iOS, eShop This Week

Zen Studios is bringing more of its downloadable pinball games to portable platforms this week, starting with Zen Pinball for iPad/iPhone/iPod Touch, which will feature a mix of the studio's original designs as well as Marvel-licensed ones.

The developer will offer three tables at launch, one of those being "Sorcerer's Lair", which will be available completely for free -- you'll have to purchase the other tables. The game will have achievements, leaderboards, and hot seat multiplayer.

It sounds similar, if not nearly identical, to Zen Pinball THD (trailer above), which was also a port of PSN's Zen Pinball and released to Tegra 2-powered Android devices earlier this year with Sorceror's Lair and other tables.

And in Europe at least (no word yet on whether the same is true for the U.S.), Zen Pinball 3D is releasing to the Nintendo 3DS's eShop this week with four diferent tables: "Shaman", "El Dorado", "Earth Defense", and "Excalibur".

[Via crackervizzo]


Game Paused: New Mario, Zelda, and L.A. Noire Tees


The folks at game-themed apparel shop Game Paused relaunched their site recently and added three new tees to its line, paying homage to beloved titles old and new, including The Legend of Zelda, Super Mario Bros., and L.A. Noire.

Game Paused's Super Mario design is especially nice, riffing off the four-color lineart that was on the Super Famicom's Japanese packaging. The Zelda 25th anniversary shirt is neat, too, featuring dozens of familiar icons from the series.

You can pick them up for around £22-24 ($34-37) each, with free shipping, on Game Paused's site. Make sure to admire the exploded Game Boy and Genesis/Mega Drive, Sack Boy, Link cosplay, and Halo designs there, too.


If Studio Ghibli's Ponyo Was A GBC Game

If Studio Ghibli made licensed games for its films instead of collaborating on original titles (e.g. Magic Pengel, Ni no Kuni), this is what one of them woud sort of look and sound like! That's presuming the famed animation house would create a game for a 2008 film like Ponyo on a 1998 handheld like the Game Boy Color.

Feegrita Sinclair and Mee-lin created this short video for a school project, animating Hayao Miyazakis' charming goldfish-becomes-a-human-girl movie as an 8-bit title, throwing in some Super Mario Bros. sound effects and a chiptune-style arrangement of Joe Hisaishi's score. I would be down for this.


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